aesmael: (writing things down)

For some reason, streaming sites other than iView not working in Firefox today, despite doing fine yesterday. Also getting very frustrated and concerned about the about the length of time and number of errors being encountered in re-ripping these CDs of mine, especially the newer ones that have been kept safely stored and which ought to be in good condition. Very much hoping I do not need to do this again.

Grimm S02E17. They are still doing the plot where whatsername is trying to recover her memory and the two male leads are trying to help her. Except her memory loss is tied to primary lead's supernatural monster(person)-fighting secret and the telling to her thereof. And consequently also lying to her and striving to keep her from anything that may actually help her because it is tied to that. Very frustrating.

Thundercats S01E07 “Legacy”. I don't really remember Thundercats from my childhood. This is a more recent remake which didn't last.Very generic, but fun enough. Actually, I watched this one a while ago. *skips*

Recently, kid in the library whose presumed-parent was trying to get him to read something other than comics on the basis of those being 'too simple' for him. So I see him standing at the boundary between junior non-fiction and fiction saying “This is true, and this is fake”.

I felt like being all sarcastic about this, but it really surely is not so simple. Fiction and non-fiction are sort of aspirational labels. Plenty of stories that while made up are meant to be educational in some way or other, especially historical 'period feeling' books (thinking about junior fiction here, and stories that are meant to be an adventure + the child learns what life was like in Period N). And non-fiction is more of an aspiration than a guarantee - we think this is true, or thought so at the time.

Aaand there's plenty of stuff gets filed under non-fiction instead of fiction if we think people might want to do studiousness to it instead of entertainment, such as those plays of Shakespeare. Or material I'm not sure belongs simply into fiction / non-fiction like those 'search and find' books. They're not factual information, but they're not made-up stories either; they're something you do or play.

But then we get into my fanciful ideas of How To Catalogue Things and I know not of what I speak, truly.

P. S. got all the albums done, big relief.

Originally published at a denizen's entertainment. You can comment here or there.

I've been wanting to do NaNoWriMo this year, but I've also been trying to be all responsible and productive, which makes it harder to justify long stretches of time writing each day. Or 'writing', as is more often the case. The plan I've settled on is to put some time toward studying each day, and if after taking care of that and any other urgent, important business there is still time, then I should write. No particular story in mind this year, once again I am aiming to work scattershot on a variety of small ones. My real goal is to get back into a regular writing habit.

The study is especially important, as I got a letter back unexpectedly quickly offering me a place in the course I applied to. Much of yesterday was used up accepting the offer and reading over documents I am required to read. So today will be putting in mandatory application for optional government loan on an already-subsidised course of study. I've been quite worried that I won't be sufficiently prepared this time round either, so I am making extra effort to reacquaint myself with physics and mathematics between now and then.

I aim to be more organised, capable and diligent than I was a decade ago, and actually get this done. Really, I am in a very fortunate position to have the opportunity.

In other news, I was bored at work last week and started taking down notes on scrap paper for some personal projects. One side was for a library classification system I'd like to develop:

Top-level categories - three? Roughly Knowledge, Action, and Creation. Knowledge, straightforwardly(?) about 'things' in the world, containing e.g. Computing, Philosophy, Psychology, Religion, Language, Mathematics, Sociology, Technology, History, Law, Chemistry, Politics, Biology, Physics.

'Creation' covers creative works + their criticism and interpretation, etc. Includes drama, music, poetry, prose fiction, essays, comedy.

'Action' covers activities which are primarily something done, such as play or entertainment, rather than descriptions or theories about the world or acts of imaginative creation, though subsets may include both or either. Includes sports, athletics, motor racing, performing arts, board games, computer games, role-playing games, card games, and other formal or informal competitions at which generally the only thing at stake is itself (or the contents of wagers).

Design principle: 'unboxed'. To avoid the DDC pitfall of cramming less (designer perspective) central material into the margins as new is discovered or deemed sufficiently important. Each level should in principle be open-ended, so that new sub/categories can be added and occupy the same amount of notational space as previous categories. May be best to use letters since those are not decimalised and can be wrapped around e.g. 'A', 'AA', 'AAA', etc. However with proper hierarchy markers numbers may not be a problem, and thus become desirable as less in need of translation.

Interdisciplinary work + 3 spatial dimensions precludes perfect cataloguing and shelving.

The other is part of a series of exercises in mapping for the game Doom. I'm not sure what the long-term benefit would be, since it is not as if I have grand future plans those are merely a skill-development prelude to, but it is something I would like to do. The first of those exercises is making replacements for each map in the original game, within vanilla (i.e. unmodified) limits and taking inspiration from the original map name and some other elements. That is, to practice by making my own take on the originally released game. So, I wrote down some notes for my level ideas, which have been rattling around for a few months now. I really ought to either succeed at getting an editor to work on Ubuntu or getting access to a Windows machine.

E1M1 (The Hangar): Former humans + imps only, no keys, no shotgun. Ideal design: two large, open, cratey rooms (the hangars), 'bridge' crosses a chasm and reverse direction through area overlooked by starting zone, proceeds straight to exit. Secret area: after bridge, lowered wall ambush leading to a 'shooting gallery' running parallel to the main path for several rooms - player should be able to ambush some monsters within the gallery and in the regular run. Possibly a further secret to a last stand room. Open + airy feel.

E1M2 (Nuclear Plant): Early encounter in one direction with locked doors, no key on map. Former humans, imps, demons, secret shotgun. Early, easy key (make it hard to miss). Rad-suit in small switch-opened compartment (can we do overlooking glass window from control room?). To access second half of map player must proceed through reactor area. Bounded by airlock (used timed door if possible to force it remaining closed a while after passing through), player must seal their entrance to open an access tunnel, and fight through that to the exit-airlock. Entire space between airlocks is radiation zone. Enclosed feeling, tight corridors. Map is relatively small, to be revisited later.

E1M3 (Toxin Refinery): Lots of perilous catwalks around toxic sludge, barrel areas, active machinery if possible. Teleporter ambushes in awkward environments to fight from.

As you can see, I don't have so many specifics in mind for E1M3 as yet. The major concept I have in mind is to feature damaging 'nukage' floors a lot more than the official level, where they show up only occasionally, and try to a) make the playing area more interesting and difficult with environmental hazards and b) make the map look a bit more like that stuff is actually processed there. Since this is the map with the exit to the secret level, I need to come up with a somewhat interesting puzzle to unlock that too. I like the idea, too, of introducing the first teleporter ambushes of the episode make what seemed a safe, easy path suddenly cramped and dangerous, with the player at risk of falling into the toxic liquid (not far) below if overzealous in evasion. This would also be the first level that outright gives the player a shotgun, as well as featuring shotgunners / sergeants as enemies.

A concept I would like to use in general is what I call 'last stand' areas, where most new weapons and notable supply caches are found in areas decorated to indicate your fellow space marines died with or wielding them. Or else are traps.

E1M9 (Military Base): Almost exclusively zombie / possessed enemies. I want to feature tight, oppressive spaces with lots of line triggers revealing enemies and being sniped at from cubby-holes. Possibly some more open corridors too. Given the previous map, player should probably enter from something like the sewer. Chaingun or multiple chainguns present only in secrets. At the end of the map, the player should be ambushed by a swarm of imps and demons, the only non-humans on the map.

Ideas for further on are vaguer. Since I think I am probably not so great skillwise, am planning to balance maps so that I find them hard on the middle difficulty and shape the other difficulties around that. Shall see if these ideas get anywhere.

Words

2011-03-23 22:58

Originally published at a denizen's entertainment. You can comment here or there.

FANTASY: n., 1. A story which, ultimately, is about dragons.

 

[science fiction then must be any story about mechanical dragons]

Leading particle physicists have recently announced they have given up the search for the Higgs bosun, to focus instead on seeking evidence of the elusive Higgs ninja. The Higgs ninja is believed to be responsible for mass, via a process of sneaking around and gluing particles together when no one is looking.

Of their reasons for switching focus one spokesperson has been quoted as saying "We simply don't believe a pirate force could have evaded detection all these years" and more pertinently that "Very few subatomic particles show evidence of having been boarded."
aesmael: (haircut)
Pronouns. Those are fun, right? In English we have male and female, plus a whole assortment of others. For a long while I have considered drawing distinctions among those others and systematising their meaning for me - not intended to restrict how others use them, but to devise a system for my own use which would distinguish subtleties of identity.

As yet I have not actually done so. Some people I know have done something of the sort, however, and I have adopted it for my own personal use. Thus, being presented both here and also now.

he himhisboyfriendsirMr. (Mister)
ziezirzirpersonfriendaugustPer. (Goodperson)
ey em eirpersonfriendaugustPer. (Goodperson)


The second row consists of pronouns used to address persons who do not identify as male or female, while the third row consists of pronouns used to address persons of unknown gender. This system has been internalised as correct to the extent that other uses of these words register to me as incorrect, so I try to remember it is not in widespread usage and thus not correct those who do otherwise.

I tend to want to further distinguish between entities of neutral or no gender and those with gender but not one which is male or female. If I were to do so, I would likely adopt the set ve / ver / vis for this purpose.

As always,
Your Arbiter of Reality,
Per. Fakename, Tyrant

Edit: On a personal note, I have applied all of these terms to myself, and generally prefer not to specify a preference (which... sort of just got phrased as a preference itself). I like that there are people who will address me by female pronouns without prompting and that there are people who do the same for zie. Most of the time I lean more to the female set than the male, having had enough of the latter in my life for the time being, but when making self-reference perform a quick internal check to see which is most applicable in the moment. Sometimes using ey because I do not know. So for me personally, any of these are good except that I tend to avoid the male set in most circumstances.

As a further note, I considered that the use of male as the baseline in that table could be sexist but finally decided to go with it rather than add the extra complication of Ms. / Miss. / Mrs. to the right-uppermost box. I do not like that titles for women are used to code marital status in a way that is not done with men.
aesmael: (tricicat)
Once I realised people do not need to have a religion at all and became Discordian. Today I realised people can have more than one religion and nothing has happened yet.

Maybe this is because the first sentence is a story.
aesmael: (friendly)
Found via the expansive prognostications of [livejournal.com profile] soltice, a tale of unified Discordian misadventure.
aesmael: (tricicat)
Dear Greater Macrocosm,

A great majority of the persons with whom I am in correspondence exist in a separate 'time zone' to me; possibly they are phase-shifted from reality or from another planet, I can't be bothered sorting out all these finicky details. This causes any communication involving named days of the week to become wracked with ambiguity, and not any of the fun kinds.

Therefore, I am instituting the following reforms, effective immediately:
Illusory Day Real Day Unified Reference Scheme (URS) Day
Monday Sunday Smunday
Tuesday Monday Tuensday
Wednesday Tuesday Wuesday
Thursday Wednesday Thrensday
Friday Thursday Frursday
Saturday Friday Sriday
Sunday Saturday Sunturday

Your compliance is appreciated.

With flourish,
Summer Snow, Tyrant of the Seven Seas

P.S. Would someone mind telling me how long we have been having Tuesdays, and why I was not informed? It is as if there is a blank space in my mind which does not want to acknowledge their existence.

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