aesmael: (sudden sailor)
2019-01-01
The thing about Julia Wolfe's "Lad" is it may be the first time I've really enjoyed a piece written for bagpipe. I'm not someone to cringe and theatrically dismay at the sound of bagpipes, but they hadn't really clicked with me either as something which sounds amazing or beautiful.

2019-01-04
It was probably 2017 that I started playing my "current" game of Angband. I've hardly played it at all - not at all for the past year I think - because I decided I wanted to stream it and show how that version worked before switching to the more adventurously experimental versions then and currently in development. Unfortunately I also switched back to Windows sometime then and, in Windows, OBS seems unable to capture all of Angband's sub-windows without capturing the entire screen, which means having to take great care not to accidentally leak any unwanted personal information of myself or anyone I communicate with that could potentially be displayed. It proves to be a big enough obstacle that I effectively have ceased playing altogether.

Therefore I have concluded that particular commitment must be done away with. I shall finish that game to death or victory, and any game I do stream will most likely be played at the public server at http://angband.live/

What happens this week? Bought a new PS3 controller as the old one seems to have quit working. The new one refuses to connect however, so we don't seem to be better off.

2019-01-10
Today I baked a lime meringue pie, taking a recipe for lemon and making a simple substitution. Not yet has it been tasted, although it ought to be delicious.

Today I learned someone must have hit my car while it was parked, most likely last night while I was purchasing ingredients for the pie I baked today. The rear left corner was scratched up and streaked with blue paint, possibly dented. Disheartening as my last car was wrecked by someone driving into me and striking the same location. I feel superstitiously afraid this one's days are likewise numbered.

Today I mapped out the basic location-concepts for the quest path for Star Wars: The Lost Heart. I want to develop those into enough detail that I know what their mysteries are and who are their major players, factions and tendencies so that I'll be able to bring them to life if and when we get there, but not to go so much detail that I already have the whole story written to force people into. Similarly with the state of the galaxy at time zero and what other major figures or points of interest have a good chance of coming up - or being available to pull out of a hat if I suddenly need them. Essentially two sets of landmarks, one for The Galaxy Now and one for The Quest As Intended. Then I can feel relatively confident at letting players loose without having to make quite everything up on the spot.

Or so I imagine.

Inventing is actually hard for me, I think. Or inventing the satisfying right thing of story. This is my supposition for why I write so slowly, for I feel I can at times quite readily toss off some broad idea which feels quite exciting, but to follow through with invention in details is quite laborious. I like to think that practice will make this easier, or perhaps to create an outline from which to work so that when it comes to the writing I am only filling in the details of how it happened, having previously resolved the tricky questions of what and why.

Now, writing as in journaling. That is mostly difficult in terms of remembering to do so. And remembering what has happened in order to write it down. And especially in doing my journaling later at night when, yes, the day has mostly happened to be written about in retrospect but also when I am feeling quite sleepy and actually transferring the text from journal-local to journal-webbed feels an obstacle not worth the effort of surmounting.

So, will these words be retrospectively published in the morning? Tune in to find out.
aesmael: (it would have been a scale model)
Feel like today hasn't gone well. Morning walk as usual, and then watching Young Frankenstein with my pet. That was fun and checked off what I had thought of as the last major Mel Brooks movie I hadn't seen (but I was only aware of Men in Tights, Blazing Saddles and The Producers otherwise [and of The Producers had only seen the remake]) so there is still a ways to go if I want to claim that accomplishment.

After that we had this week's Fatefinders game, in which our party takes a shortcut to harpies. Since the group's paladin, Jeanne, has as her trouble aspect Can't Say No To Women, I offered that for a fate point she would be completely taken in by the harpies' song and drop her sword to approach (and none of the NPCs with them were given a chance to resist either). In return I didn't ask any of the rest of the party to roll to resist and granted that automatically. Maybe this made the conflict too easy but I bet it was more fun.

Trouble came first with the special effects. I thought I'd got inputs and outputs set up to push audio effects through the call, and thought I'd confirmed this with the group, but toward the end discovered no one had heard any of it. Some panicked tweaking later and it worked for a bit? But not effectively and we were out of the action by then anyway. So overall disappointing there.

And, and, I really have got to do better at acting out the non-player characters. A lot of the time they may as well not be present in the scene at all. That's probably where most of my preparation should be going to at the moment. Next week will make a good opportunity for that, as when they took out one of the harpies they elected to have her knocked unconscious and plucked of her feathers by the wind spell, instead of killed, and now there are noises about adopting her onto their side. That's going to be quite a challenge all round.

Worse, when one player questioned whether this could be an ethical relationship between Jeanne and the harpy (now dubbed Anya), or if harpies are mere beasts, the rest of the group was pretty scornful of the question. I think I let that go on too long and worry his feelings were hurt. Got to be careful of that, and of complete digressions. Don't want to hurt people's feelings or deflate the atmosphere of the game entirely.

Been feeling pretty flat and subdued since today's game. A while after I finally managed to set up and try streaming Zork: The Great Underground Empire. Last time I tried to play I got pretty lost, so this time I had an easel and sketch pad set up with a webcam so I could draw a map of the game's layout as I explored. Of course I got lost almost immediately anyway.

Eventually I got my bearings, and found an option in Frotz to use text-to-speech, which frees me from having to read aloud the description of each room. May help me pace too, as I won't want to accumulate too long a backlog of text to read out.

Once I got underground I rapidly had a string of bad luck, with the thief robbing me of the elven sword immediately - there was I think no action I could have taken to stop this or to recover the sword. I still had a knife but this proved ineffective against the troll guarding access to most of the complex, and when trying to find an alternate path I accidentally dropped my rope down a chasm. So, frustrated, I quit thereafter. Maybe it would have been possible to recover but I have no idea how. I'm tempted to investigate this; I'm trying to play relatively unspoiled but that may prove overly ambitious of me.

It also proved to be a mistake to be idling in a voice channel on discord, marked for streaming. The rest of the gang joined in after a short while and talked over me and off-topic to the point of narrating other games they were playing, drastically hindering my ability to focus and play and enjoy doing so. Next time I won't do that, but be warned anyone who follows the link above, that will be the bulk of the hour recorded.

Tomorrow we're back to work for the week. I wonder if I will feel the energy to journal anything after getting back home.

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aesmael

May 2022

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