aesmael: (haircut)
Motions happening on a couple of RP fronts. Still got our regular Fatefinder game tomorrow (for which I still have some harpy sociality to be decided) but we've also got some new game prospects happening.

Ami's been wanting to run a Vampire: The Masquerade game for a while and it looks like that will be starting up soon. I'm planning to play Ravenna Estrella, (née Susan Wilkins), a Toreador who has decided to reinvent herself as a wealthy socialite now that she believes the rules of the mortal world no longer apply to her. She sees this as an opportunity to cast off the dull soul-crashing life she used to lead and to no longer do all that tedious "caring about others". So, her demeanour is Bon Vivant while I'm thinking Autocrat for her Nature. Especially since we've been trying to work out what to do for her sire and I'm thinking whoever it was has since grown bored of her and discarded her so now Ravenna is trying to get that attention back.

Someone who believes she is beyond humanity but actually is still bound by her obsessions with image and status that arise from her mortal life.

As an interlude or side game when the party completes Murder on the Silken Caravan we're gearing up to try playing with the actual Pathfinder rulest using module D0 - Hollow's Last Hope, a small adventure released for Free RPG Day way back [secret: this was actually published for D&D 3.5 and I've had to do a tiny bit of work to convert it onward to Pathfinder]. It's set in Falcon's Hollow, in Darkmoon Vale and if people enjoy it there are enough other modules set in the same area which could carry the party all the way up to level 8 if we wish.

Plus the process of character building has been back-story suggestive enough I've got some ideas for how we might go off or extend the rails to try and resolve some individual character plots. But we'll see if we even get that far.

So far we've got:

Snowcaster Elf (possible Tiefling)    (Unchained?) Rogue [Sniper] (swapping out traits for the Gunsmith feature from the Gunslinger)
Human                            (Unchained?) Rogue [Underground Chemist] (using Heirloom Weapon trait for scythe + proficiency)
Ratfolk                            Swashbuckler (Pirat wielding a rapier)

With a party like this it's obvious I'm going to need to be familiar with:
How to trigger sneak attacks
Which creatures are and are not vulnerable to sneak and precision damage
Thrown weapons
Splash damage
Trip attacks
Interaction between 2-handed weapons (the scythe) and drawing and throwing alchemical weapons (our chemist again)

Things I'll need to be familiar with for the adventure itself:
Overland travel
Navigation and wilderness hazards (especially forest and river)
Flight
Stealth & Perception
Special monster attacks like: constrict, grab, poison, pounce, rake, trip, web
Identifying items
Identifying creatures
Senses: blindsight, darkvision, low-light vision
Spell-like abilities
aesmael: (friendly)
 Of course I ended up going to bed shortly after finishing that last journal entry without having posted it anywhere. A lag time of at least a day seems currently endemic. Did end up staying home. Even managed to get docted - got some advice (rest, lots of fluids, don't fill this antibiotic prescription unless certain conditions are met), and a note of incapacity to work for today and tomorrow.

Am feeling a bit better. Feeling like resting today and tomorrow will give me a good chance of not over-exerting myself on Wednesday, which is normally only a light day at work anyway. Feeling like I've been sick a lot this year, or much more than is usual for me. Worried this is a foreboding sign and hoping it not to be.

But for tonight I think I can do some simple things. Revise liner notes maybe, or back up files from this computer, or write some character speeches for Pathfinder, or make yet another attempt at finishing the frequently interrupted Scrivener tutorial.

Right now I'm watching this video of a talk on interactive fiction by Emily Short which is inspiring the desire to add yet another layer to my never-quite-started THC project. Television series, Pathfinder module, ... text adventure?  That one at least we shan't be starting tonight. Laptop is in big need of replacing and I've been telling myself not to try any IF stuff until after that's taken care. Not because interactive fiction is so demanding on the hardware (is it?) but to keep myself from taking on too much at once and then feeling like a failure when that inevitably collapses on me.

aesmael: (tricicat)
 Yesterday I bought a packet of index cards to write projects on. The idea is that when I have some free time, I look through those cards and pick out something appealing to work on, including leisure activities like reading a book. Often I have difficulty deciding what to do, or remembering what I can do, and I'm hoping this will help me to do more things I want to do.
 
Today's big winner is cleaning up my living space. I've cleared out a path on the floor and pulled out some clothes I don't wear and other items to dispose of (for example: boxes things were shipped or purchased in). Feels like an accomplishment but also depression or something like it is nipping at my shadows, so it is difficult not to feel also hollow.
 
Another project which has been catching my attention lately is the cataloguing of my music collection and transcribing the liner notes, so that when I travel I can still have that information with me. It also gives me a push to actually read those and maybe learn something from them. Currently I have a suite of edits pending on Musicbrainz for one of the albums early on - your hundred best Piano Tunes IV - and while I'm waiting for those edits to go through I've jumped ahead a few to where the liner notes project has been laying fallow. That's partway through transcibing the booklet for The Beatles Anthology 1, the first really substantial booklet from my collection. Only one other has had more than a page of information with it, and that's the aforementioned album of piano music. Now I'm reading through the Beatles booklet to try and understand the formatting decisions of past-me, and whether I endorse them.
 
I had hoped to have the Pathfinder game started by the 23rd, which corresponds to the in-game date on which the Rise of the Runelords campaign begins, but that is looking less likely. Some players have dropped out and I haven't been able to get character sheets from any of the others. Telling myself not to worry about that because if it does work and we can play, that will be worth more than any arbitrary deadline or calendar synchronicity. And I should work at getting more encounters and NPCs prepared in advance too. For now, looking like 2 or 3 players.

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aesmael

May 2022

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